mahon:[...] you can easily convert it for NUTS by using an option of splitting the single Rep stat into two stats (training and morale) and using them depending on the particular situation. but there is a problem that tests in NUTS aren't directly related to morale or training but to general quality of troops.
Having played a lot of Flames of War, that was my first thought. But as you noted, it requires a lot of extra re-work to Nuts, and I'm not sure I'm qualified to produce anything that really improves on the original.
For now, I'm just doing a rough conversion from SC->Nuts using different REP generator tables based on the SC training rating, which I more-or-less lifted from the default unit generation tables based on matching known units to training levels. This way, more elite units are more likely to get more higher-REP figures, but no guarantees.
It's a real testament to Nuts and THW that the single REP rating effectively reproduces effects that require multiple stats in other games. Instead of, for example, needing a low training rating (conscript) plus a special (and much-derided) "Hens and Chicks" rule to attempt to replicate poor Soviet armor coordination mid-war, I find that Nuts' REP results in the same sorts of behaviors those are meant to reproduce: Soviet armor fares best when lower-REP commanders stick near the high-rep leaders. Similarly, the higher-REP German tankers get to move more frequently, without having to resort to a "Stormtrooper" special rule.
mahon:[...] But it seems that attributes would be the easier way to go.
By the way you pointed to one interesting issue - even though Nuts
manages to produce quite realistic representation of firefights, it
doesn't really do much about morale. So japanese fanatics, or
determined Waffen SS might take some work to represent well....
In looking back over SC, I'm thinking it would be simple enough to just have an attribute for each morale level. Something like...
Fanatics (SC A+): Always pass 2d6 for personal rolls. Or "select reaction".
Top Quality (SC A): Use 3d6 for personal rolls, select best 2.
Veteran, Average: Use default REP, no attributes.
Reluctant (SC D): Use only 1d6 for personal rolls. Or use 3d6 for personal rolls, select worst two.
Unwilling (SC E): Always pass 0d6 for personal rolls.
I'm going to give this a try in my next few games. It will be interesting to see what a Fantic with poor REP does. I may have to tweak things a bit for outgunned, or obviously hopeless situations.
mahon: And large-sized tables are a problem for me, which makes using SC a bit more difficult for me, as I rarely have access to big tables.
The biggest SC tables seem to be 8 x 4 feet. I'm using the 1 cm=1 inch conversion for most of my games and playing at 15mm scale, so that's more like 4 x 2 feet scaled down.
- Bob